Mesa 4.1 has been released
October 29, 2002
Mesa 4.1 has been released. This is a new development release. For a stable release, get 4.0.4.
New: - GL_NV_vertex_program extension - GL_NV_vertex_program1_1 extension - GL_ARB_window_pos extension - GL_ARB_depth_texture extension - GL_ARB_shadow extension - GL_ARB_shadow_ambient extension - GL_EXT_shadow_funcs extension - GL_ARB_point_parameters extension - GL_ARB_texture_env_crossbar - GL_NV_point_sprite extension - GL_NV_texture_rectangle extension - GL_EXT_multi_draw_arrays extension - GL_EXT_stencil_two_side extension - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions - GL_ATI_texture_mirror_once extension (Ian Romanick) - massive overhaul/simplification of software rasterizer module, many contributions from Klaus Niederkrueger - faster software texturing in some cases (i.e. trilinear filtering) - new OSMesaGetProcAddress() function - more blend modes implemented with MMX code (Jose Fonseca) - added glutGetProcAddress() to GLUT - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() - pbinfo and pbdemo PBuffer programs - glxinfo -v prints transprent pixel info (Gerd Sussner) Bug fixes: - better mipmap LOD computation (prevents excessive blurriness) - OSMesaMakeCurrent() didn't recognize buffer size changes - assorted conformance fixes for 16-bit/channel rendering - texcombine alpha subtraction mode was broken - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) - fixed divide by zero error in NURBS tessellator (Jon Perry) - fixed GL_LINEAR fog bug by adding clamping - fixed FP exceptions found using Alpha CPU - 3dfx/glide driver render-to-window feature was broken - added missing GLX_TRANSPARENT_RGB token to glx.h - fixed error checking related to paletted textures - fixed reference count error in glDeleteTextures (Randy Fayan) Changes: - New spec file and Python code to generate some GL dispatch files - Glide driver defaults to "no" with autoconf/automake - floating point color channels now clamped to [0,inf) - updated demos/stex3d with new options