Mesa 5.0.2 has been released
September 5, 2003
Mesa 5.0.2 has been released. This is a stable, bug-fix release.
Bug fixes: - fixed texgen problem causing texcoord's Q to be zero (stex3d) - default GL_TEXTURE_COMPARE_MODE_ARB was wrong - GL_CURRENT_MATRIX_NV query was wrong - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one - GL_LIST_MODE query wasn't correct - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value - blended, wide lines didn't always work correctly (bug 711595) - glVertexAttrib4svNV w component was always 1 - fixed bug in GL_IBM_rasterpos_clip (missing return) - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly - a few Solaris compilation fixes - fixed glClear() problem for DRI drivers (non-existant stencil, etc) - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) - fixed delete  bug in SI GLU (bug 721765) (Diego Santa Cruz) - glFog() didn't clamp fog colors - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the gl[Get]TexParameteri[v] functions - fixed invalid memory references in glTexGen functions (bug 781602) - integer-valued color arrays weren't handled correctly - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 Changes: - build GLUT with -fexceptions so C++ apps propogate exceptions